Review: Kokoro by Keith Yatsuhashi
Genre: Science Fiction
Publisher: Angry Robot Books
Kokoro is the sequel to Keith Yatsuhashi’s book Kojiki and continues where it ended with its masterful blend of Japanese folklore and science fiction. In many ways it is a manga or anime in purely written form and those familiar with that form of storytelling and the tropes that guide that very genre will enjoy it immensely. The difference between the sequel and its predecessor is that Kojiki more felt like an adventure novel, related to tales like Spirited Away, while Kokoro is more reminiscent of Robotech or Knights of Sidonia.
In this fashion Kokoro becomes a high octane story that moves quite fast, sometimes even a bit too fast for its own good. There is a lot going on and at times it can be difficult for the reader to keep up wit everything. The main story line takes place on a planet called Higo where a civil war is raging while Baiyren Tallaenaq, the prince of the planet is exiled away. He gets his hands on one of two giant mechs, here called mah-zin and travels to a different world. THere is naturally other parallel narratives, some involving the female cast, but they all move around the war and political intrigue at court.
As previously mentioned, this story has a lot going on. The reader is quickly thrown into the conflict, with the occasional flashback, and the exposition is quickly executed. As the story progresses it moves to a more leisurely pace, but the damage is already done. This does not mean that Kokoro isn’t an interesting story with the appropriate amount of twists and turns or inferior storytelling, the issue is that it for most readers may become too much, too confusing and too twisty and turny. This book is more geared to those who have a greater understanding of the world of manga or anime and all that comes with it.
At heart there is really just the basic story of a land ravaged by conflict and a family torn apart due to conflicts hidden in more modern tropes that some might just be too unfamiliar with. The language is still good and well adapted to the narrative and the world and relationship development is interesting as well as well executed.
In the end it is the amount of new things that is what would cause a reader to shy away, while those who are familiar with mechs, Asian mysticism and Japanese storytelling might gravitate towards it. There might even be the adventurous type who picks up this book and is introduced to a world well beyond the populist and westernized form of Pokémon, Digimon and Yo-kai Watch and then again the children who are intimately acquainted to those shows would most likely graduate to Kokoro. Whatever the case might be, there is enough proof among the pages to hint that the status of Yatsuhashi’s will grow in esteem as culture and taste catches up to it.